Posts Tagged ‘xna’.
Cocos2d-x C++ Port of Cocos2d for iOS, Android , Desktop.
Thursday, May 17th, 2012 cocos2d-x is the natural evolution of the cocos2d-iphone engine to C++ and it is stable and producing multiplatform games .
cocos2d-iphone is a great Objective-C game engine (and the first really) that began as a python engine called cocos2d and was ported to Objective-C + iOS early on in the iPhone SDK days.
Arguably Unity and cocos2d are the two biggest indie engines on the App store
But getting your Objective-C game to Android and other platforms is not a fun task
There are other options like andengine for android from cocos2d port but each port only gets you so far as you still have two codebases for one game on iOS and Android.
Unity obviously can open up platforms for you but cocos2D-x can also do that for 2D games across iOS, Android, Blackberry Playbook, Windows, Linux and more.
This is possible because like oolong engine and other custom multiplatform engines for mobile the core is in C++ with presentation view wrappers/stubs in Objective-C++/C for iOS, Java/C++/NDK for Android, etc.
The list of games shows that it is stable and a well treaded engine including games like Hero Academy from Robot Entertainment .
cocos2D-x even has a port of cocos to C#/XNA for Windows Phone development using all the classes you know and love from cocos2d.
That is actually pretty sweet to have similar logic to reach Windows Phone (Unity and others bypass because there is no native access by developers sadly still, must, use, .
XNA — strange considering Unity pushes C# development quite heavily but I digress)
Take it for a spin if you need a cross platform 2D game.
If I need to work on cocos2D games I would definitely go with the C++/Objective-C++ engine since it is now stable and gets you many platforms, I also still like developing in C++ which is very common in games for performance and multiplatform performance especially.
cocos2d-x downloads .
cocos2d-xna downloads .
cocos2d- ip hone.
the original cocos2d from sweet python.
list of cocos2d-x game s.
list of cocos2d- ip hone games.
Other mentions Unity.
andengine – cocos2d based android 2d engine.
oolongengine (C++ ios engine).
The Next Interactive Web is Materializing
Saturday, July 2nd, .
2011 Interactive on the web is changing at a rapid clip
The path of the next wave of ineractive and gaming on the web is beginning to materialize.
WebGL, Canvas grouped with html5 are final and providing new landscapes to draw on and new ways to make levels to beat.
Most browsers and platforms are supporting this technology.
Tools like Three.js make that very fun. Mozilla Firefox
Adobe is going low level with Flash ‘Molehill’ 3D and hardware acceleration platform that companies like Unity will be including as an export target.
Microsoft has finally laid out their plans.
Silverlight is alive with Silverlight 5 / 3D powered by XNA (any surprise
Guess it isn’t dead) and hardware acceleration throughout Internet Explorer
this appears to be Microsoft’s version of the future.
Plugins like Flash, Unity, Silverlight, others will continue to push the bounds cross platform where standards cement the technology behind it for a platform to reach the next innovative step.
Mobile has blown up the scene with native and low-level focus, causing web platforms to also go low level for more performance thanks to Apple and now Android.
Native languages like C, C++ and Objective-C came roaring back as the hardware was reset a bit back to late 90s/early 2000s processor and graphics power.
However with mobile and cpu cost on platform as service system, native will stay more over the coming years.
Games, interactive and entertainment projects and apps are going to be even more fun. New opportunities all over the place.
Tags: , acceleration, , browser, canvas, chrome, firefox, , GAMES, hardware acceleration, html5, , SILVERLIGHT, three.js, , web, webgl, xna Posted in INTERACTIVE, | 1 Comment » © 2007-2011 llc, *drawlogic, Ryan Christensen*drawlogic and.